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Learning the Ropes

Learning the Ropes

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VP
1
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STORY Welcome to Rebirth! Before you tackle a full Rebirth campaign, try out this short introductory Scenario. Can you defeat 2 Super-Villains before time runs out? If you cannot add a card to the Line-Up, the Scenario ends. You will need to work together as a team of 2-4 players (or solo) to maneuver around the city, protect vital Locations, and defeat the Villains to earn a team victory. Consult the rulebook for Location set-up (pg 4), movement rules (pg 11), and how Villains function (pg 12-13). Leave the back of the rulebook face up so players may learn the Turn Sequence. LOCATIONS Daily Planet (A), Police Station (A), S.T.A.R. Labs (A), Arkham Aslyum (B), City Hall (B) THREAT TRACK Flip over 4 Threat Tiles and cover Threats 1, 2, 3, and 5 with Blanks. MAIN DECK This intro Scenario modifies the set-up found in the rulebook. Shuffle the 84-card main deck. Make 2 stacks of 15 cards each and 1 stack of 5 cards. The remaining 49 cards will not be used. Then shuffle Despero and Amazo into 1 of the 15-card stacks. Create the main deck by placing the 17-card stack on the 5-card stack, and the 15-card stack on top of that.