This Cube focuses on Cards and Characters that start with the letter C.

Created on 06/17/2026

Preview size:
Starter Deck (per player) 8
Helping Hand RB
Punch ×4 RB
Run ×3 RB
Kick Stack 3
Calendar Man AA
Carmine Falcone AA
Congresswoman Alejo AA
Weakness Stack 18
Chaos Magic ×3 JLDX
Weakness ×15 RB
Transformation Zone 2
Witchmarked Circe ×2 JLD
Rebirth Locations 1
City Hall (Side A) RB
Unique Starters 8
Boom Tube RB
Canary Cry RBOS
Carry On RB
Catch a Ride RBOS
Connected RB
Coordinates ReceivedKS Inj
Cryo-Suit AA
Electrified Field RB

Main Deck 149

Hero 26
Captain Atom C1
Captain Boomerang Jr. X5
Carlos Alvarez ×2 AA
Carol Ferris R2
Cassie Sandsmark TT
Cat Grant R5
Catwoman Base
Catwoman FE
Catwoman X9
Catwoman R1
Chaselon R2
Citizen Steel X1
Commissioner Gordon FE
Commissioner Gordon R1
Conner Kent TT
Crimson Whirlwind HU
Crispus Allen AA
Cyborg RB
Cyborg (Earth-1) Inj
Cyborg One Million ×2 DNM
Cyclone R4
Flashpoint Canterbury Cricket X10
Flashpoint Captain Thunder Kids X10
Flashpoint Citizen Cold X10
Villain 31
Captain Cold R3
Carter Hall DNM
CatmanKS MV
Cheetah Base
Cheetah X9
Cheetah Con
Cheetah RB
Chemo RBOS
Cheshire X6
Chimera Con
Chronos RBOS
Cinderblock TT
Cinderblock TTG
Circe, Witch of Aeaea ×2 JLD
Clayface Base
ClayfaceP DNM
Clayface R1
Cluemaster AASX
Computo X3
Condiment KingKS AA
Copperhead C3
Cosmic King X3
Count VertigoKS MV
Count Vertigo RB
Court of Owls DNM
Crazy QuiltKS AA
Crime Syndicate MV
Cupid X6
Cyborg Superman R5
The Creeper Con
Super Power 45
Call Upon the Multiverse C5
Canary Cry HU
Canary Cry X6
Cannibalism ×2 AA
Cat-Like Reflexes C3
Chains of Fate JLD
Channel the Green JLD
Channeling the Emotional Spectrum C2
Cheetah Form TTG
Chlorokinesis C3
ChronokinesisKS X10
Cold Breath R5
Cold Breath Con
Colony of Bats X8
Construct Axe of Terror Inj
Construct Beasts ×2 R2
Construct Jet ×2 R2
Construct Missiles ×2 R2
Construct Shields ×2 R2
Construct Slam ×2 R2
Construct Train ×2 R2
Constructs RB
Constructs of Fear ×2 FE
Contained ×2 RB
Corrupt Dealing ×2 R5
Corrupted Constructs X11
Counter Attack X10
Courage of Achilles R4
Courage of Mehen R4
Criminal Enterprise AA
Criminally Insane ×2 AA
Crystal Shield ×2 C2
Master Martial Artist R1
Equipment 40
Calling Card X11
Cape TTG
Carter Hall's Journal ×2 DNM
Cat ClawsKS Inj
Chainsaw of Truth C5
Chattering Teeth ×2 Inj
Cloak of CyraKS JLD
Cloak of Erasure C5
Cloak of Raven ×2 TT
Cold Gun ×3 FE
Cold Gun X5
Colony Suit ×3 TT
Computer Console X6
Corrupted Power Ring X11
Cosmic Staff ×3 FE
Cosmic Staff X9
Cosmic Treadmill X10
Cosmic Treadmill R3
Crossbow X6
Crowbar ×2 AA
Crown of Atlantis ×2 Con
Crystal Prism TTG
Cybernetic Enhancement ×3 TT
Dodgeball Launcher TTG
Eight-Dimensional Map ×2 JLD
The Cape and Cowl Base
Location 7
Cadmus Labs TT
Central City FE
Central City PDP R3
Challenger Mountain DNM
Clocktower X6
Crypt of Heroes C5
The Colony TT

Rules

Uses Confrontations Rules, but on the Rebirth Line-Up.
In addition to City Hall, use 4 random Rebirth Locations (Side A). 
At the start of the game, Roll a D6 (ignoring 6 value), and place those Hostages on that Location. Do the same whenever a Hostage is released.
Each player gets 4 Punches, 3 Runs, and a Helping Hand by default. Shuffle the Unique Starters and deal 2 to each player.
Each player gets 3 random Character cards. If they get a Circe Character Card, they must use that Character on its pre-assigned level only. All other Characters cards may be assigned any other level the owner chooses.
"Charge your Meter X times" = Block (X)
"Protector: X" = Block (X)
"Deal X Damage" = During a Confrontation, +X Additional Power