This Cube focuses on Cards and Characters that start with the letter C.
Preview size:
Starter Deck
(per player)
8
Helping Hand
RB
Punch
×4
RB
Run
×3
RB
Kick Stack
3
Calendar Man
AA
Carmine Falcone
AA
Congresswoman Alejo
AA
Weakness Stack
18
Chaos Magic
×3
JLDX
Weakness
×15
RB
Transformation Zone
2
Witchmarked Circe
×2
JLD
Rebirth Locations
1
City Hall (Side A)
RB
Unique Starters
8
Boom Tube
RB
Canary Cry
RBOS
Carry On
RB
Catch a Ride
RBOS
Connected
RB
Coordinates ReceivedKS
Inj
Cryo-Suit
AA
Electrified Field
RB
Main Deck
149
Hero
26
Captain Atom
C1
Captain Boomerang Jr.
X5
Carlos Alvarez
×2
AA
Carol Ferris
R2
Cassie Sandsmark
TT
Cat Grant
R5
Catwoman
Base
Catwoman
FE
Catwoman
X9
Catwoman
R1
Chaselon
R2
Citizen Steel
X1
Commissioner Gordon
FE
Commissioner Gordon
R1
Conner Kent
TT
Crimson Whirlwind
HU
Crispus Allen
AA
Cyborg
RB
Cyborg (Earth-1)
Inj
Cyborg One Million
×2
DNM
Cyclone
R4
Flashpoint Canterbury Cricket
X10
Flashpoint Captain Thunder Kids
X10
Flashpoint Citizen Cold
X10
Villain
31
Captain Cold
R3
Carter Hall
DNM
CatmanKS
MV
Cheetah
Base
Cheetah
X9
Cheetah
Con
Cheetah
RB
Chemo
RBOS
Cheshire
X6
Chimera
Con
Chronos
RBOS
Cinderblock
TT
Cinderblock
TTG
Circe, Witch of Aeaea
×2
JLD
Clayface
Base
ClayfaceP
DNM
Clayface
R1
Cluemaster
AASX
Computo
X3
Condiment KingKS
AA
Copperhead
C3
Cosmic King
X3
Count VertigoKS
MV
Count Vertigo
RB
Court of Owls
DNM
Crazy QuiltKS
AA
Crime Syndicate
MV
Cupid
X6
Cyborg Superman
R5
The Creeper
Con
Super Power
45
Call Upon the Multiverse
C5
Canary Cry
HU
Canary Cry
X6
Cannibalism
×2
AA
Cat-Like Reflexes
C3
Chains of Fate
JLD
Channel the Green
JLD
Channeling the Emotional Spectrum
C2
Cheetah Form
TTG
Chlorokinesis
C3
ChronokinesisKS
X10
Cold Breath
R5
Cold Breath
Con
Colony of Bats
X8
Construct Axe of Terror
Inj
Construct Beasts
×2
R2
Construct Jet
×2
R2
Construct Missiles
×2
R2
Construct Shields
×2
R2
Construct Slam
×2
R2
Construct Train
×2
R2
Constructs
RB
Constructs of Fear
×2
FE
Contained
×2
RB
Corrupt Dealing
×2
R5
Corrupted Constructs
X11
Counter Attack
X10
Courage of Achilles
R4
Courage of Mehen
R4
Criminal Enterprise
AA
Criminally Insane
×2
AA
Crystal Shield
×2
C2
Master Martial Artist
R1
Equipment
40
Calling Card
X11
Cape
TTG
Carter Hall's Journal
×2
DNM
Cat ClawsKS
Inj
Chainsaw of Truth
C5
Chattering Teeth
×2
Inj
Cloak of CyraKS
JLD
Cloak of Erasure
C5
Cloak of Raven
×2
TT
Cold Gun
×3
FE
Cold Gun
X5
Colony Suit
×3
TT
Computer Console
X6
Corrupted Power Ring
X11
Cosmic Staff
×3
FE
Cosmic Staff
X9
Cosmic Treadmill
X10
Cosmic Treadmill
R3
Crossbow
X6
Crowbar
×2
AA
Crown of Atlantis
×2
Con
Crystal Prism
TTG
Cybernetic Enhancement
×3
TT
Dodgeball Launcher
TTG
Eight-Dimensional Map
×2
JLD
The Cape and Cowl
Base
Location
7
Cadmus Labs
TT
Central City
FE
Central City PDP
R3
Challenger Mountain
DNM
Clocktower
X6
Crypt of Heroes
C5
The Colony
TT
Rules
Uses Confrontations Rules, but on the Rebirth Line-Up. In addition to City Hall, use 4 random Rebirth Locations (Side A). At the start of the game, Roll a D6 (ignoring 6 value), and place those Hostages on that Location. Do the same whenever a Hostage is released. Each player gets 4 Punches, 3 Runs, and a Helping Hand by default. Shuffle the Unique Starters and deal 2 to each player. Each player gets 3 random Character cards. If they get a Circe Character Card, they must use that Character on its pre-assigned level only. All other Characters cards may be assigned any other level the owner chooses. "Charge your Meter X times" = Block (X) "Protector: X" = Block (X) "Deal X Damage" = During a Confrontation, +X Additional Power