Aka the *Insert D Joke here*. This Cube focuses on Cards and Characters that start with the letters D and E.
Card size:
Starter Deck(per player)7
Kick Stack16
Weakness Stack18
Transformation Zone9
Main Deck
151
Hero49
C4
Base
R4
HU
TT
X3
HU
JLD
Con
DNM
JLD
X2
MV
TT
R3
DNM
R4
Con
RB
X9
JLD
JLDX
C4
Con
JLD
FE
X1
DNM
X3
X8
FE
R3
Base
R4
Inj
JLD
JLD
JLDX
Villain39
X7
HU
R4
FE
DNM
X7
FE
R2
R3
Con
AA
RB
Base
R5
Con
X5
TTG
HU
R4
Con
RBOS
JLD
FE
Con
JLD
R4
R5
RB
Con
R5
X10
HU
JLD
MV
Super Power29
Con
TTG
TTG
TTG
TTG
Inj
Inj
TT
X11
X7
X4
R3
X4
X6
JLD
X3
TTG
TT
X5
DNM
X7
FE
TTG
Equipment30
Con
AA
TT
DNM
TTG
JLD
AA
JLD
DNM
DNM
DNM
R4
Inj
X10
Inj
C2
X2
TTG
JLD
Location3
Other1
Rules
4-player Confrontations Game. Players each get 3 characters, assigning their levels as they choose. Each Player gets 6 Punches, 1 Vulnerability, 1 Defend (Pre-Transformed), and 2 Unique Starter. If a Player declares a Confrontation, but fails, they may instead buy the top card of the Nemesis Stack. Game ends if all 6 of a Team's characters are bought/gained, or if Main Deck runs out. In case of a tie, team with highest amount of Nemeses wins. For any Rebirth Villains in the Line-Up: Roll a D6 at the start of player's turn. If you roll the Villain's number, it Attacks Turn Player. Electrified Field: Until the end of your next turn, your Team cannot be attacked by the Villain with the Contained Token.