Aka Cube *Don't say the word*. This Cube focuses on Cards and Characters that start with the letter F. Because X10 is Flashpoint, and all Cards and Characters that exist in Flashpoint are due to The Flash's actions, all cards from X10 are in this Cube.

Created on 07/01/2026

Preview size:
Starter Deck (per player) 7
Helping Hand RB
Punch ×3 RB
Run ×3 RB
Kick Stack 17
Flying Kick ×16 Inj
Lucius Fox AA
Weakness Stack 16
Flattened TTG
Weakness ×15 RB
Transformation Zone 3
Felix Faust, Unbound ×2 JLD
New Avatar of the Green JLD
Timeline-Up 27
Atlantean Speargun X10
Brutal Persuasion X10
ChronokinesisKS X10
Cosmic Treadmill X10
Counter Attack X10
Energy-Resistant Armor X10
Flashpoint Atlanteans X10
Flashpoint Britannia X10
Flashpoint Canterbury Cricket X10
Flashpoint Captain Thunder Kids X10
Flashpoint Citizen Cold X10
Flashpoint Deathstroke X10
Flashpoint Kid Flash X10
Flashpoint Martha Wayne X10
Flashpoint Mera X10
Flashpoint Subject Zero X10
Flashpoint Vulko X10
Geo-Pulse Prison X10
Heroic Escape X10
New Themyscira X10
No More X10
Queen Mera's Helm X10
Speed Force X10
The FuriesKS X10
The ResistanceKS X10
Traverse Timelines X10
Trident of AtlanKS X10
Rebirth Locations 1
City Hall (Side B) RB
Basic Stack 5
Flight ×5 RB
Unique Starters 8
Carry On RB
Endless WhiteoutKS Inj
Faithful Friend RB
FearlessP Promo
Flash Suit RB
Speed Zone Inj
SpeedsterP Promo
Whoosh! RB

Main Deck 149

Hero 34
Avery HoP R3
Director Singh R3
Doctor Fate DNM
Doctor Fate R4
Doctor Fate Con
Doctor Fate ×2 RB
Elongated Man R3
Firestorm FE
Firestorm R3
Firestorm RBOS2
ForagerP X7
Forever People X7
Frankenstein C3
Freddy Freeman R4
Frost (Caitlin Snow) R3
Impulse R3
Injustice Doctor Fate Inj
Iris West R3
Jay Garrick MV
Jay Garrick C5
Jesse Quick R3
Kid Flash Base
Kid Flash TTG
Kid Flash (Wallace West) R3
Kid Flash (Wally West) R3
Lucius Fox R1
Max Mercury R3
The Fastest Man Alive Base
The Flash ×2 DNM
The Flash RB
The Flash (Jay Garrick) R3
XS R3
Villain 30
Blackbriar Thorn Con
Doctor Destiny Con
Eclipso Con
Enchantress Con
Etrigan Con
Famine R4
Faora Con
Felix Faust R4
Felix Faust RBOS3
Felix Faust, Power Hungry ×2 JLD
Female Furies X7
Firefly ×2 AA
First Born Con
Floronic Man, Woodrue JLD
Fuseli ×2 JLD
Godspeed R3
Injustice Killer Frost ×2 Inj
Killer Frost ×2 C1
Klarion Con
Mr. FreezeKS X11
Mr. Freeze R1
Negative Flash R3
Reverse-Flash (Daniel West) R3
The Black Flash R3
The Creeper Con
Super Power 48
Accelerated Healing ×2 R3
Arm Tornado ×2 R3
Chains of Fate JLD
Dark Arts ×2 Con
Disorienting SpeedKS R3
Fair Play ×2 DNM
Fear R2
Flash FreezeKS Inj
Flash Time ×2 R3
Flight ×2 DNM
Flight ×4 C1
Flight R5
Flight ×2 Con
Flight TTG
Flurry of Fists ×2 RB
Flying Ground Slam ×2 Inj
Force Field ×2 HU
FrostbiteKS Inj
Fulcum Abominus DNM
Hard StopKS R3
Infinite Mass Punch R3
Phasing ×2 R3
Run on Water ×2 R3
Sigil of Fate JLD
Speed Force TT
Speed Force ×2 DNM
Speed Force Inj
Speed Force RB
Speed Force Bats X11
Think Fast ×2 R3
Time Travel R3
Equipment 26
Black Diamond ×2 Con
Cosmic Treadmill R3
Fear Toxin ×2 AA
Firestorm Matrix ×2 FE
Flaming Blade AASX
Flash Helmet ×2 RB
Flight Wings ×3 TT
Freeze Gun AA
Helmet of Fate ×2 HU
Helmet of Fate JLD
Helmet of Fate X11
Lightning Rod R3
Speedster Suit ×2 R3
The Flash Ring ×2 R3
Trident of Lucifer ×2 Con
Vestments of FateP JLD
Location 8
Central City PDP R3
Feudal Japan X8
Follywood, Califurnia MV
Forge of Worlds DNM
Fortress of Solitude Base
Fortress of Solitude R5
The Flash Museum R3
The Speed Force R3
Other 3
Favor of the Gods Inj
Finishing Move Inj
From the Shadows Inj

Rules

2-Player Rivals game, with Injustice Mechanics on a Rebirth Board.

In addition to City Hall (Side B), use 4 random Rebirth Locations (Side A). 
Use 8 random Nemeses, shuffling them into the main deck per the Rebirth setup rules.
Roll a die for Lucius Fox (Hostage) and place it on the Roll's Location. When a player releases a Hostage, roll a die to determine its new Location.
Each player gains 1 Super Move and 3 of the Unique Starters, along with the other 7 cards in the Starter Deck.
During their turn, in addition to the Rebirth Line-Up, a player may buy/gain a Flying Kick from its stack, or a single card from the Timeline-Up (but not both). 
Each player gets 3 random Character cards. If they get a Flash (Rivals 3) or Felix Faust (Confrontations) Character Card, they must use that Character on its pre-assigned level only. All other Characters cards may be assigned any other level the owner chooses.
If you are KO'd, you lose a turn, but may switch the order/costs of your remaining Characters.
If a player declares a Confrontation, but fails to get enough Power to succeed, they may deal half their power (rounded up) as Unavoidable Damage to their opponent instead.
Game Ends when a player gains all 3 of their opponent's Characters, or 3 consecutive rounds after a 5th Nemesis enters the Line-Up.