Aka Cube *Don't say the word*. This Cube focuses on Cards and Characters that start with the letter F. Because X10 is Flashpoint, and all Cards and Characters that exist in Flashpoint are due to The Flash's actions, all cards from X10 are in this Cube.
Card size:
Starter Deck(per player)7
Kick Stack17
Weakness Stack16
Transformation Zone3
Timeline-Up27
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
X10
Rebirth Locations1
Basic Stack5
Main Deck
149
Hero34
R3
R3
DNM
R4
Con
RB
R3
FE
R3
RBOS2
X7
X7
C3
R4
R3
R3
Inj
R3
MV
C5
R3
Base
TTG
R3
R3
R1
R3
Base
DNM
RB
R3
R3
Villain30
Con
Con
Con
Con
Con
R4
Con
R4
RBOS3
JLD
X7
AA
Con
JLD
JLD
R3
Inj
C1
Con
X11
R1
R3
R3
R3
Con
Super Power48
R3
R3
JLD
Con
R3
DNM
R2
Inj
R3
DNM
C1
R5
Con
TTG
RB
Inj
HU
Inj
DNM
R3
R3
R3
R3
JLD
TT
DNM
Inj
RB
X11
R3
R3
Equipment26
Location8
Rules
2-Player Rivals game, with Injustice Mechanics on a Rebirth Board. In addition to City Hall (Side B), use 4 random Rebirth Locations (Side A). Use 8 random Nemeses, shuffling them into the main deck per the Rebirth setup rules. Roll a die for Lucius Fox (Hostage) and place it on the Roll's Location. When a player releases a Hostage, roll a die to determine its new Location. Each player gains 1 Super Move and 3 of the Unique Starters, along with the other 7 cards in the Starter Deck. During their turn, in addition to the Rebirth Line-Up, a player may buy/gain a Flying Kick from its stack, or a single card from the Timeline-Up (but not both). Each player gets 3 random Character cards. If they get a Flash (Rivals 3) or Felix Faust (Confrontations) Character Card, they must use that Character on its pre-assigned level only. All other Characters cards may be assigned any other level the owner chooses. If you are KO'd, you lose a turn, but may switch the order/costs of your remaining Characters. If a player declares a Confrontation, but fails to get enough Power to succeed, they may deal half their power (rounded up) as Unavoidable Damage to their opponent instead. Game Ends when a player gains all 3 of their opponent's Characters, or 3 consecutive rounds after a 5th Nemesis enters the Line-Up.