AKA Hi Cube! This Cube focuses on Cards and Characters that start with the letters H and I.
Card size:
Starter Deck(per player)9
Kick Stack12
Weakness Stack23
Transformation Zone6
Tracker1
Unique Starters2
Main Deck
128
Hero39
DNM
X12
AA
TT
X6
HU
X9
R4
X11
R4
RBOS
Con
Con
Con
HU
Base
X7
X7
R4
X4
R4
XC1
X9
R1
R3
C2
Inj
R2
X5
R3
R4
JLD
Villain15
Super Power45
R3
RB
AA
RB
Base
Inj
X9
R5
RB
X10
AASX
AA
R1
AA
TTG
DNM
AA
C3
Con
Con
RBOS
JLD
R3
FE
R1
RBOS
R5
FE
Equipment17
Location10
Other2
Rules
2-Player Rivals game, with Injustice Mechanics on a Rebirth Board. Use any 5 Rebirth Locations. Place Locations 2 and 4 on Side B, placing Hard-Light Construct Stack on Zone 2, and Henchmen on Zone 4. Place the other 3 Rebirth Locations on Side A. Use 8 random Nemeses, shuffling them into the main deck per the Rebirth setup rules. Roll a die for each Hostage and place it on the Roll's Location. When a player releases a Hostage, roll a die to determine its new Location. Each player gains 1 of the Unique Starters, along with the other 9 cards in the Starter Deck. Each player has 3 Characters, which they set for 9, 12, and 15 cost. If you are KO'd, you lose a turn, but may switch the order/costs of your remaining Characters. If a player declares a Confrontation, but fails to get enough Power to succeed, they may deal half their power (rounded up) as Unavoidable Damage to their opponent instead. Game Ends when a player gains all 3 of their opponent's Characters, or 3 consecutive rounds after a 5th Nemesis enters the Line-Up.