This Cube focuses on Cards and Characters that start with the letters J and K.

Created on 07/11/2026

Card size:

Main Deck 130

Rules

2-Player Rivals game, with Injustice Mechanics on a Rebirth Board.

Use any 5 Rebirth Locations. Place Locations 2 and 4 on Side B, placing Flying Kicks on Zone 2, and the other Kicks on Zone 4. Place the other 3 Rebirth Locations on Side A.
Location 3's Effect is now: "+1 Power, +1 Move and charge your Meter for each different Kick played."
Use 8 random Nemeses, shuffling them into the main deck per the Rebirth setup rules.
Roll a die for each Hostage and place it on the Roll's Location. When a player releases a Hostage, roll a die to determine its new Location.
Each player gains 3 of the Unique Starters and a random Super Move, along with the other 7 cards in the Starter Deck.
Each player gets 3 random Character cards. If they get a Joker Character Card from Rivals 1, they must use that Character on its pre-assigned level only. All other Characters cards may be assigned any other level the owner chooses.
If you are KO'd, you lose a turn, but may switch the order/costs of your remaining Characters.
If a player declares a Confrontation, but fails to get enough Power to succeed, they may deal half their power (rounded up) as Unavoidable Damage to their opponent instead.
Game Ends when a player gains all 3 of their opponent's Characters, or 3 consecutive rounds after a 5th Nemesis enters the Line-Up.