This Cube focuses on Cards and Characters that start with the letters J and K.
Preview size:
Starter Deck
(per player)
7
Defend
Inj
Heavy Punch
Inj
Light Punch
×3
Inj
Run
×2
RB
Kick Stack
12
Flying Kick
×5
Inj
Jeremiah Arkham
AA
Julia Pennyworth
AA
Kick
Base
Kick
HU
Kick
FE
Kick
TT
Kick
R1
Weakness Stack
16
Kittens
TTG
Weakness
×15
Inj
Transformation Zone
3
Etrigan, Soul BoundP
JLD
June Moone, Freelancer
JLD
Teekl, FamiliarKS
JLD
Super Moves
3
Justice Javelin
Inj
Kryptonian Crush
Inj
Let's be Serious
Inj
Unique Starters
6
Expendable Lackeys
AA
King of Atlantis
RB
Mind Control HatKS
AA
Original Power Ring
RB
Teamwork
RB
Willpower
RB
Main Deck
130
Hero
53
Batman (Jean-Paul Valley)KS
MV
Black Lantern Jonah Hex
C5
J'onn J'onnz
Base
Jaime Reyes
TT
James Jesse
X5
Jarro
C5
Jason Blood
HU
Jason Blood, Soul BoundP
JLD
Jay Garrick
MV
Jay Garrick
C5
Jayna
TTG
Jericho
×2
TT
Jesse Quick
R3
Jessica Cruz
RB
Jim Corrigan
AASX
Jimmy Olsen
R5
Jimmy Olsen
Con
John Constantine
×2
C1
John Constantine
Con
John Constantine
RBOS
John Stewart
R2
Jon Kent
R5
Jonathan & Martha Kent
R5
Kaldur'ahm
TTG
Katana
×4
HU
KatanaKS
X9
Kendra Saunders
×2
DNM
Kent Nelson
JLD
Khalid Nassour
×2
JLD
Kid Flash
×4
Base
Kid Flash
TTG
Kid Flash (Wallace West)
R3
Kid Flash (Wally West)
R3
Kilowog
R2
King of Atlantis
Base
Kong Kenan
R5
Koriand'r
TT
Krypto
R5
Krypto
Con
Krypto
RB
Kyle Rayner
HU
Kyle Rayner
R2
The Flash (Jay Garrick)
R3
Villain
50
Bane
R1
Clayface
R1
Enchantress, Dzamor
JLD
Harley Quinn
R1
Hugo Strange
R1
Injustice KalibakKS
Inj
Injustice Killer Frost
×2
Inj
Jervis Tetch
×2
HU
Jervis Tetch (Mad Hatter)
×2
AA
Jinx
TT
JinxKS
JLD
Johnny Quick
×2
FE
Joker Dragon
C5
Joker's Daughter
C3
Kalibak
X7
Kanto
X7
Karu-Sil
R2
Killer Croc
×2
HU
Killer Croc
X11
Killer Croc
R1
Killer Frost
×2
C1
Killer Moth
AA
Killer Moth
TTG
Killer WaspKS
XC1
King Shark
Con
Kite Man
×2
AA
Kitten
TTG
Klarion
JLD
Klarion
Con
Knockout
X6
Kryb
R2
Mr. Freeze
R1
Poison Ivy
R1
Ra's al Ghul
R1
Scarecrow
R1
Talia al Ghul
R1
The Joker
X11
The Joker
RB
The Joker Patrol
X8
The Penguin
R1
The Riddler
R1
Two-Face
R1
Victor Zsasz
R1
Super Power
8
Homicidal Maniac
×2
R1
Insanity
×2
R1
Killing Joke
×2
R1
Maniacal Laugh
×2
R1
Equipment
14
Jetpack
TTG
Jetpack
RB
Joy Buzzer
×2
R1
Katana
X8
Knife
×2
Inj
Kryptonite
×2
R5
Kryptonite
×2
Con
Kryptonite Ring
X12
Laughing Gas
×2
R1
Location
5
Abandoned Amusement Park
R1
Arkham Asylum
R1
Feudal Japan
X8
Jump City
TTG
Khandaq
R4
Rules
2-Player Rivals game, with Injustice Mechanics on a Rebirth Board. Use any 5 Rebirth Locations. Place Locations 2 and 4 on Side B, placing Flying Kicks on Zone 2, and the other Kicks on Zone 4. Place the other 3 Rebirth Locations on Side A. Location 3's Effect is now: "+1 Power, +1 Move and charge your Meter for each different Kick played." Use 8 random Nemeses, shuffling them into the main deck per the Rebirth setup rules. Roll a die for each Hostage and place it on the Roll's Location. When a player releases a Hostage, roll a die to determine its new Location. Each player gains 3 of the Unique Starters and a random Super Move, along with the other 7 cards in the Starter Deck. Each player gets 3 random Character cards. If they get a Joker Character Card from Rivals 1, they must use that Character on its pre-assigned level only. All other Characters cards may be assigned any other level the owner chooses. If you are KO'd, you lose a turn, but may switch the order/costs of your remaining Characters. If a player declares a Confrontation, but fails to get enough Power to succeed, they may deal half their power (rounded up) as Unavoidable Damage to their opponent instead. Game Ends when a player gains all 3 of their opponent's Characters, or 3 consecutive rounds after a 5th Nemesis enters the Line-Up.