Flamez's Dark Nights: Metal + Crisis 5 + Crossover Pack 11: Dark Knights Rising Custom Mix
publicMy personal custom mix when playing with Dark Nights: Metal, including additional cards from Crossover Pack 11: Dark Knights Rising mixed in. Promo cards (not associated with a specific set), as well as Nemesis cards from Legion of Doom and Super Friends have also been included (to be used alongside Nemesis Reward cards from Justice League Dark Expansion), though their inclusion is entirely optional.
Preview size:
Starter Deck
(per player)
10
Punch
×7
DNM
Vulnerability
×3
DNM
Kick Stack
16
Breakthrough
×16
DNM
Weakness Stack
30
Weakness
×30
DNM
Scenario
1
The Batman Who Laughs
DNM
Nemesis Rewards
7
Nemesis Reward Card Discard
JLDX
Nemesis Reward Card End of Turn
JLDX
Nemesis Reward Card Equipment
JLDX
Nemesis Reward Card Hero
JLDX
Nemesis Reward Card Seal
JLDX
Nemesis Reward Card Super Power
JLDX
Nemesis Reward Card Villain
JLDX
Excluded with Teams
1
Black Lantern Power Ring
C5
Excluded
22
Black Lantern Jonah Hex
C5
Call Upon the Multiverse
C5
Carter Hall
DNM
Chainsaw of Truth
C5
Cloak of Erasure
C5
Crypt of Heroes
C5
Cyborg One Million
×2
DNM
Devastating Strength
X11
Electrum
×2
DNM
Hall of Doom
C5
Nemesis Reward Card Destroy
JLDX
Pararobins
C5
Quietus
C5
Raven
C5
Reverse Polarity
×2
C5
Steel
×2
DNM
T-Spheres
×2
DNM
Excluded in 2-Player
4
Baby Darkseid
×2
DNM
Ra's al Ghul
×2
DNM
Excluded in Free-for-All
3
Astral Assault
×2
C5
Mister Miracle
C5
Main Deck
122
Hero
31
Aquaman
×2
DNM
Black Lantern Arsenal
C5
Detective Chimp
×2
DNM
Doctor Fate
×2
DNM
Dream
DNM
Green Arrow
X11
Hal Jordan
×2
DNM
HawkmanKS
X11
Jarro
C5
Jay Garrick
C5
Kendra Saunders
×2
DNM
Martian Manhunter
X11
Mister Terrific
×2
DNM
Nightwing
X11
Plastic Man
×2
DNM
Raven
C5
Red Tornado
X11
Robin
X11
Starfire
C5
Superman
DNM
The Flash
×2
DNM
The Signal
X11
Wonder Woman
DNM
Villain
29
Batmobeast
C5
Batom
C5
Black Adam
DNM
Black Manta
×2
DNM
Black Monday
C5
ClayfaceP
DNM
Court of Owls
×2
DNM
Deathstroke
×2
DNM
Harley Quinn
X11
Joker Dragon
C5
Killer Croc
X11
Lady Blackhawk
×2
DNM
Mr. FreezeKS
X11
Onimar Synn
×2
DNM
Poison Ivy
X11
Rabid Robin
×4
DNM
Starro
DNM
Strigydae
×2
DNM
The Joker
X11
The Last Sun
C5
Super Power
28
Ankh Portal
×2
DNM
Brutal Chase
×2
DNM
Corrupted Constructs
X11
Escape
×2
DNM
Fair Play
×2
DNM
Flight
×2
DNM
Fulcum Abominus
DNM
Godly Ascension
C5
Hypertime
DNM
Mecha Construct
×2
DNM
No Mercy
X11
Power Channeling
DNM
Search the Depths
×2
DNM
Speed Force
×2
DNM
Speed Force Bats
X11
Summon Dead Waters
X11
War Cry
×2
DNM
X-Ray Vision
×2
DNM
Equipment
29
Alfred Box
×2
C5
Alfred Protocol
X11
Anti-Monitor's Antenna
×2
DNM
Batcycle
×2
C5
Batmanium
×2
DNM
Calling Card
X11
Carter Hall's Journal
×2
DNM
Corrupted Power Ring
X11
Dionesium
×2
DNM
Eighth Metal Sunblade
DNM
Element X
DNM
Helmet of Fate
X11
Multiverse Map
×2
DNM
Nth Metal ArmorKS
X11
Nth Metal Mace
DNM
Phantom Zone Projector
×2
DNM
Phoenix Cannon
×2
DNM
Promethium
×2
DNM
Promethium Sword
X11
Location
5
Challenger Mountain
DNM
Forge of Worlds
DNM
Oblivion Bar
DNM
The Dark Multiverse
DNM
Tomb of Hath-Set
DNM
Rules
DNM Batman always starts as the first Captured Character.