My personal custom mix when playing with Dark Nights: Metal, including additional cards from Crossover Pack 11: Dark Knights Rising mixed in. Promo cards (not associated with a specific set), as well as Nemesis cards from Legion of Doom and Super Friends have also been included (to be used alongside Nemesis Reward cards from Justice League Dark Expansion), though their inclusion is entirely optional.

Created on 06/27/2026

Preview size:
Starter Deck (per player) 10
Punch ×7 DNM
Vulnerability ×3 DNM
Kick Stack 16
Breakthrough ×16 DNM
Weakness Stack 30
Weakness ×30 DNM
Scenario 1
The Batman Who Laughs DNM
Nemesis Rewards 7
Nemesis Reward Card Discard JLDX
Nemesis Reward Card End of Turn JLDX
Nemesis Reward Card Equipment JLDX
Nemesis Reward Card Hero JLDX
Nemesis Reward Card Seal JLDX
Nemesis Reward Card Super Power JLDX
Nemesis Reward Card Villain JLDX
Excluded with Teams 1
Black Lantern Power Ring C5
Excluded 22
Black Lantern Jonah Hex C5
Call Upon the Multiverse C5
Carter Hall DNM
Chainsaw of Truth C5
Cloak of Erasure C5
Crypt of Heroes C5
Cyborg One Million ×2 DNM
Devastating Strength X11
Electrum ×2 DNM
Hall of Doom C5
Nemesis Reward Card Destroy JLDX
Pararobins C5
Quietus C5
Raven C5
Reverse Polarity ×2 C5
Steel ×2 DNM
T-Spheres ×2 DNM
Excluded in 2-Player 4
Baby Darkseid ×2 DNM
Ra's al Ghul ×2 DNM
Excluded in Free-for-All 3
Astral Assault ×2 C5
Mister Miracle C5

Main Deck 122

Hero 31
Aquaman ×2 DNM
Black Lantern Arsenal C5
Detective Chimp ×2 DNM
Doctor Fate ×2 DNM
Dream DNM
Green Arrow X11
Hal Jordan ×2 DNM
HawkmanKS X11
Jarro C5
Jay Garrick C5
Kendra Saunders ×2 DNM
Martian Manhunter X11
Mister Terrific ×2 DNM
Nightwing X11
Plastic Man ×2 DNM
Raven C5
Red Tornado X11
Robin X11
Starfire C5
Superman DNM
The Flash ×2 DNM
The Signal X11
Wonder Woman DNM
Villain 29
Batmobeast C5
Batom C5
Black Adam DNM
Black Manta ×2 DNM
Black Monday C5
ClayfaceP DNM
Court of Owls ×2 DNM
Deathstroke ×2 DNM
Harley Quinn X11
Joker Dragon C5
Killer Croc X11
Lady Blackhawk ×2 DNM
Mr. FreezeKS X11
Onimar Synn ×2 DNM
Poison Ivy X11
Rabid Robin ×4 DNM
Starro DNM
Strigydae ×2 DNM
The Joker X11
The Last Sun C5
Super Power 28
Ankh Portal ×2 DNM
Brutal Chase ×2 DNM
Corrupted Constructs X11
Escape ×2 DNM
Fair Play ×2 DNM
Flight ×2 DNM
Fulcum Abominus DNM
Godly Ascension C5
Hypertime DNM
Mecha Construct ×2 DNM
No Mercy X11
Power Channeling DNM
Search the Depths ×2 DNM
Speed Force ×2 DNM
Speed Force Bats X11
Summon Dead Waters X11
War Cry ×2 DNM
X-Ray Vision ×2 DNM
Equipment 29
Alfred Box ×2 C5
Alfred Protocol X11
Anti-Monitor's Antenna ×2 DNM
Batcycle ×2 C5
Batmanium ×2 DNM
Calling Card X11
Carter Hall's Journal ×2 DNM
Corrupted Power Ring X11
Dionesium ×2 DNM
Eighth Metal Sunblade DNM
Element X DNM
Helmet of Fate X11
Multiverse Map ×2 DNM
Nth Metal ArmorKS X11
Nth Metal Mace DNM
Phantom Zone Projector ×2 DNM
Phoenix Cannon ×2 DNM
Promethium ×2 DNM
Promethium Sword X11
Location 5
Challenger Mountain DNM
Forge of Worlds DNM
Oblivion Bar DNM
The Dark Multiverse DNM
Tomb of Hath-Set DNM

Rules

DNM Batman always starts as the first Captured Character.