A cube with all of the expansions within (Except Rebirth and Supergirl and Lobo) and is designed for competitive play (The crisis cards have been removed). You do not have to have all the expansions to play with this cube, although it is not recommended to skip using some of your owned expansions or cards. Custom ruling are at the bottom of the visual list.
| Entity | Type | Ruling |
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card | Cards from any Crossover or Crisis can be contributed |
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card | This card has "If this card's Bombshell Attack fails, you may choose a Villain with cost of 7 or less to put into your hand." |
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card | This card has "If this card's Bombshell Attack fails, you may gain a card from the destroyed pile with cost of 7 or less. |
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card | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward also triggers after you draw a new hand after you draw a new hand. It also lets you draw 2 cards instead if you are your only ally. |
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card | The term "Multiverse" is replaced with "Main Deck" |
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card | This card has "If this card's Bombshell Attack fails, you may choose a card from your discard pile to shuffle into your deck." |
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card | This card targets the line-up of the destroyer's choice |
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card | This card's attack forces foes to choose one of their characters to become Captured |
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card | This card has "After another unity card is played, you may discard this card." |
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card | This card's text is "+2 Power. If Robin is on your team, you gain control of 2 of each other players' Characters for this turn." |
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card | This card's text is "+1 Power, draw a card, and you may Surge." |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | This card targets the main line-up |
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card | This card can destroy the Joker Castle if it's formed and can't destroy a Super Hero or Super Villain that costs more than 14. |
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card | This card has "If this card's Bombshell Attack fails, you may gain a card with cost 6 or less from the line-up." |
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card | This card has "If this card's Bombshell Attack fails, you may choose a Super Power from you discard pile to shuffle into your deck." |
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card | This cards rotates each time a Nemesis is defeated. |
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card | Targets all line-ups |
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card | "Sidekick" is replaced with "Tier 1 Character" |
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card | "Sidekick" is replaced with "Tier 1 Character" |
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card | This card's Secret Mastermind Ongoing is "Each time you play a card with a cost of 2 or 3, Attack: each other player discards a card with the highest cost in their hand. Each who does can put a card with less cost into their hand." |
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card | This card's Secret Mastermind Ongoing is "Each time you play a Super Power, you may destroy a card that's not in any stack, deck, or another player's hand. The only cards' of foes that you can destroy are ones from the kick stack and ones that cost 0 except their unique starter." |
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card | The term "Multiverse" is replaced with "Main Deck" |
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card | Can destroy any Character card. Even if that was a player's last Character, they keep playing. |
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card | This card has "If this card's Bombshell Attack fails, you may choose a card in the line-up to reduce the cost of it to buy by 1 for this turn." |
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card | Only your sealed Heroes provide power |
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card | Instead of choosing a card from the Nemesis, choose a card from the line-up. |
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card | The term "Multiverse" is replaced with "Main Deck" |
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card | The term "Multiverse" is replaced with "Main Deck" |
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card | This card plays the current Nemesis if it doesn't have a Reward |
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card | This card's text is "Ongoing: At the end of each of your turns where you bought 3 cards from a line-up, gain VPs equal to the combined VP value of the cards you bought or gained from the line-ups |
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card | At the start of each player's turn, they pick a line-up for this card to target |
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card | Locations discarded this way are put on top of their owner's deck |
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card | "Sidekick" is replaced with "Tier 1 Character" |
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card | "Sidekick" is replaced with "Tier 1 Character" |
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card | Instead of choosing cards from the Nemesis, choose cards from the line-up. |
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card | This card can target cards in your discard pile |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | This card has "If this card's Bombshell Attack fails, you may discard a card to draw a card." |
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card | This card has "If this card's Bombshell Attack fails, you may choose an equipment from you discard pile to shuffle into your deck." |
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card | This card's text is "New Genesis Protector: 6. +4 Power. While this is in play or your hand, you gain VPs equal to the VP value of cards with a cost of 2 or greater that you destroy." |
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card | This card's text is "Ongoing: Once per turn, you can choose a character of yours to become Captured to draw 2 cards." |
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card | This card has "If this card's Bombshell Attack fails, you may discard the top card of your deck." |
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card | The card is placed into the line-up of the player's choice |
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card | This card can only trigger during your turn. |
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card | This card can choose cards in the player's discard pile and can trigger the effect of Nemeses that don't have rewards |
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card | This only targets one Character |
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card | You draw an additional card for every 2 Characters on your team |
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card | This card has "If this card's Bombshell Attack fails, you may reveal the top 2 cards of your deck. If you do, draw or destroy one and discard the other." |
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card | Discarded locations are shuffled into their owner's deck |
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card | This card can target any Starter card with a cost of 2 or less |
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card | At the start of each player's turn, they pick a line-up for this card to target |
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card | This card has "If this card's Bombshell Attack fails, you may discard a card for +1 Power." |
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card | This card's attack is "Attack: Each foe chooses one if their Characters to become Captured." |
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card | This card has "If this card's Bombshell Attack fails, you may add the top card of the main deck to the line-up. If you do, you pay 1 more to buy that card this turn." |
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card | This card has "Before gaining Power, you may rotate 1 of your non-Ongoing card 90° if you have no other rotated cards." |
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card | This card can target any of your Starter cards and Weakness |
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card | This card's text is "For every 2 cards you have played this turn, rotate 1 of your non-Ongoing cards 90°. Draw a card for every 2 rotated card you control." |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | This card has "If this card's Bombshell Attack fails, you draw 2 additional cards at the end of this turn." |
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card | This card grants benefits based on the type of character you have the most of. This card's text is "Ongoing: Super Hero: Draw cards until you draw one that has +2 or more Power Super Villain: Destroy a card in your hand. If it cost 2 or greater, gain the +Power of another card you have played this turn." |
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card | This card can steal any characters of tier 4 or less unless that player only has characters of tier 5 or 6. In that case, the attacker can steal any character of the target player's. |
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card | The top card of the main deck is not destroyed |
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card | The top cards of the main deck are not destroyed |
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card | This card has "After another unity card is played, you may discard this card." |
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card | Can destroy cards in your discard or score piles and is shuffled into any section of the main deck that the player chooses |
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card | If the Character you take control have any mentions to Defense cards, the original owner still has those benefits (ex. Booster Gold) |
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card | This card has "If this card's Bombshell Attack fails, you may pay VPs equal to the VP value of a card in the line-up with a VP value of 1 or greater to gain that card. If its an Ongoing card, put it directly into play without playing it." |
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card | The card has "Ongoing: Each time you would destroy a card with a cost of 0, +1 Power." |
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card | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward also shuffles another defense card from that ally's discard into their deck after it enters their hand. |
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card | Only your Villains provide power |
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card | This card's attack forces foes to discard a card for every 3 characters on their team |
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card | This card has "If this card's Bombshell Attack fails, you may discard 1 card to Surge." |
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card | This card has "If this card's Bombshell Attack fails, you may draw the bottom or top card of your deck. If you do, choose a card from your discard pile with it's cost or from your hand to replace it." |
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card | The term "Multiverse" is replaced with "Main Deck". A new event card does not have to be revealed |
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card | The term "Multiverse" is replaced with "Main Deck" |
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card | This card can choose cards in the player's discard pile and can trigger the effect of Nemeses that don't have rewards |
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card | This card can target any Starter card with a cost of 2 or less |
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card | This card has "If you choose not to, +1 Power." |
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card | This card's text is "Ongoing: Defense: You many discard a card from a crossover or crisis set to avoid an attack." |
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card | This card's attack causes opponents to gain a weakness for every 2 Characters on their team |
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card | This card's text is "Release a Weakness in your discard pile." |
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card | Characters of tier 1 do not lose their text. |
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card | Can force you to lose any character. |
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card | This card's Secret Mastermind Ongoing is "Each time you play a Hero, you may choose up to 2 face up cards to reduce the cost of to buy by 1." |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | The term "lose a Sidekick" is replaced with "have one of your characters become Captured." |
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card | This card's Secret Mastermind Ongoing is "Each time you play an Equipment, you may play a card in your discard pile or a line-up of the same cost. Ones from line-ups that you play are returned at the end of your turn." |
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card | This card has "If this card's Bombshell Attack fails, you may pay 1 Power to play the top card of your deck." |
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card | If your champion doesn't have an attack, play the current Nemesis instead |
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card | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward doesn't have to be removed from the game to trigger |
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card | The term "Multiverse" is replaced with "Main Deck". This card targets the main line-up. |
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card | Cards from any Crossover or Crisis can be contributed. Contributed locations are added back into the line-up after this challenge is beaten |
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card | This card has "+2 Power. Draw a card for every 3 Characters on your team." |
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card | This card's text is "Recruit a Character. At the end of your turn, it gets Captured." |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | This card has "After another unity card is played, you may discard this card." |
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card | This card's text is "Ongoing: Once per turn, you may roll a 6-sided die. If you have a Character of the tier rolled, +1 Power and draw a card." |
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card | This card's Secret Mastermind Ongoing is "Each time you play a Villain, you may give a card in hand or a line-up the Villain type in addition to it's current one. If you do, +1 Power or draw a card." |
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card | This card's text is "All characters that you didn't start with become Captured. When this event is removed, the removing player may rescue a Character. If they do, each player may rescue a character (Including the same player) |
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card | The term "Multiverse" is replaced with "Main Deck" |
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card | This card has "If this card's Bombshell Attack fails, gain a card from the line-up with a cost of 7 or less. If you do, shuffle it into you deck." |
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card | This cards text is "+1 Power for every 2 Characters on your team." |
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card | This card has "After another unity card is played, you may discard this card." |
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card | This instead effects whatever you are using for your champion, if you have one. |
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card | This instead effects whatever you are using for your champion, if you have one. |
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card | This instead effects whatever you are using for your champion, if you have one. |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | The term "Multiverse" is replaced with "Main Deck" |
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card | "Return this to the stack" is replaced with "Shuffle into the stack" |
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card | This triggers when any Villain is defeated and returns weaknesses chosen this way to the weakness stack |
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mc | Useless Competitively |
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mc | If you don't use this character's unique starter, its only tier 2 |
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mc | Useless Competitively |
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mc | If you don't use this character's unique starter, its only tier 2 |
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mc | If you don't use this character's unique starter, its only tier 2 |
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mc | Banned for obvious reasons |
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mc | Useless Competitively |
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mc | Useless Competitively |
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mc | This card's text is "You may buy the top 2 cards of the main deck." |
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mc | If you don't use this character's unique starter, its only tier 2 |
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mc | Banned for obvious reasons |
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mc | This card can target any Starter card that generates power |
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mc | This card's text is "Each time you gain a weakness, gain 1 VP. Pay 3 VPs: Destroy a card in your hand or discard pile." |
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mc | This card can choose cards in the player's discard pile and can trigger the effect of Nemeses that don't have rewards |
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mc | This can destroy cards in play |
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mc | This card can target any Starter card that generates power |
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mc | Cannot target Nemeses |
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mc | If you don't use this character's unique starter, its only tier 4 |
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mc | If you don't use this character's unique starter, its only tier 2 |
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mc | If you don't use this character's unique starter, its only tier 3 |
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mc | This card's text is "Pay 6 VPs: Recruit a random character. If it's tier 1 or 2, gain 2 VPs." |
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mc | This can destroy cards in play |
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mc | This card can target any Starter card that generates power |
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mc | If you don't use this character's unique starter, its only tier 1 |
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mc | This card can target any Starter card that generates power |
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mc | If you don't use this character's unique starter, its only tier 1 |
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mc | This card's text is "Each time you gain a weakness, you may put a card from the destroyed pile on the top of the main deck. |
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mc | Banned for obvious reasons |
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mc | Banned for obvious reasons |
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mc | This card can target any Starter card that generates power |
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mc | This card can target any Starter card that generates power |
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mc | This can destroy cards in play |
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mc | This can destroy cards in play |
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mc | This can destroy cards in play |
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mc | This can destroy cards in play |
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mc | This card can target any Starter card that generates power |
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mc | Cards in the line-up that are destroyed are refilled |
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mc | If you don't use this character's unique starter, its only tier 5 |
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mc | If you don't use this character's unique starter, its only tier 5 |
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mc | If you don't use this character's unique starter, its only tier 1 |
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mc | If you don't use this character's unique starter, its only tier 2 |
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mc | This card can target any Starter card that generates power |
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mc | This card can target any Starter card that generates power |
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nemesis | Do not shuffle with other Nemeses. Check rules at the bottom of the Visual Spoiler for use. |
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nemesis | Do not shuffle with other Nemeses. Check rules at the bottom of the Visual Spoiler for use. |
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nemesis | Do not shuffle with other Nemeses. Check rules at the bottom of the Visual Spoiler for use. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. When this card is played, it's reward can only gain a location from the line-up or its owner's score pile |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Only turn one of your highest tiered characters over |
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nemesis | Only the gained card of lower cost gets put into your hand. The other card gets shuffled into its owner's deck |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Only the gained card of lowest cost gets put into your hand. The other cards gets shuffled into its owner's deck |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Additional Power is +1 for every 2 Villains in the line-up |
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nemesis | You may gain any card from the line-up with a keyword from a Crossover pack but it gets shuffled into your deck |
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nemesis | Has "If you don't control another Ongoing Crossover 6 card, reveal the top card of main deck until you find an Ongoing Crossover 6 card that can rotate itself or other cards and put it directly into play." |
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nemesis | Can target Nemeses and Characters of tier 4 or less that are owned by any player. |
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nemesis | Only the gained card of lowest cost gets put into your hand. The other cards gets shuffled into its owner's deck |
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nemesis | This card targets weakness in each player's hand |
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nemesis | This card targets weakness in each player's hand |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward can destroy Vulnerabilities. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Check rules at the bottom of the Visual Spoiler section for use |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward gives you +2 Power and lets you draw back up to 5 cards after destroying one. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | When shuffled into the Nemesis Stack, the final Nemeses are not shuffled (Separate them beforehand) |
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nemesis | You only have the game text of one of each foe's Characters |
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nemesis | You only gain a Character of Tier 3 or lower. |
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nemesis | This card's attack triggers once as a First Appearance Attack |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward is an attack, let's you draw a card for each foe who avoids it, and +2 Power |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward let's you put 2 cards or 1 card of any cost from you discard pile into your hand. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | This card effects all starter cards with a cost of 2 or less |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Played cards from the main deck are shuffled into the top section of the Main Deck. |
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nemesis | Has "If you don't control another Ongoing Crossover 6 card, reveal the top card of main deck until you find an Ongoing Crossover 6 card that gains a benefit from rotating upright and put it directly into play." |
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nemesis | Only the gained card of lowest cost gets put into your hand. The other cards gets shuffled into its owner's deck |
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nemesis | This card only takes 1 card but you get to keep it |
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nemesis | That foe only chooses one of their Characters |
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nemesis | This card can destroy 3 cards and for each you don't, +1 Power |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward refills the line-up after destroying cards from the line-up. |
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nemesis | Has a cost of 15 and check rules at the bottom of the Visual Spoiler section for use |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Must start on top of the Nemesis stack |
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nemesis | This card has "If this card's Bombshell Attack fails, you may discard any number from your new hand at the end of your turn. If you do, then draw back up to the same number of cards you had before discarding." |
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nemesis | This card's attack triggers once as a First Appearance Attack |
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nemesis | This card has "You may rotate cards in the line-up this turn." |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | This card's defense draw a card each time it's used. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | This card's attack triggers once as a First Appearance Attack |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | All references to "locations" on this card are replaced with "Power Ring" and "control" on this card are replaced with "hand" |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward gives both you and the receiver 1 VP if you passed a card with a either a negative VP value or a cost of 0. It also gives you VPs equal to the VP value of the cards passed if they have a VP value of 1 or greater. |
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nemesis | Do not shuffle with other Nemeses. Check rules at the bottom of the Visual Spoiler for use. |
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nemesis | Do not shuffle with other Nemeses. Check rules at the bottom of the Visual Spoiler for use. Your first 3 heroes lets you put a card from your discard pile on the bottom on your deck |
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nemesis | Do not shuffle with other Nemeses. Check rules at the bottom of the Visual Spoiler for use. |
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nemesis | You must gain the one with lower cost. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | You draw 5 cards instead of 3 |
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nemesis | Has "If you don't control another Ongoing Crossover 6 card, reveal the top card of main deck until you find an Ongoing Crossover 6 card that gains a benefit from rotating and put it directly into play." |
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nemesis | You do not need to choose a foe (steal a VP from each foe) |
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nemesis | Only the gained card of lower cost gets put into your hand. The other card gets shuffled into its owner's deck |
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nemesis | This card's attack triggers once as a First Appearance Attack |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. When this card is played, it's reward puts the gained card into that player's hand |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward triggers immediately when played or bought. |
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nemesis | Check rules at the bottom of the Visual Spoiler section for use |
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nemesis | You can only pass a total of 10 Weaknesses |
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nemesis | Only the gained card of lowest cost gets put into your hand. The other card gets shuffled into its owner's deck |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | You may gain any card from the line-up with a keyword from a Crossover pack but it gets shuffled into your deck |
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nemesis | This card has "After this destroys a card in the line-up and the line-up has 2 or less cards, Surge." |
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nemesis | If a foe would gain 3 or more weaknesses, this is an attack |
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nemesis | This card's Stack Ongoing is "After a player shuffles their discard pile and they didn't play a weakness on their last turn, they gain a weakness." |
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nemesis | This card can target any Starter card with a cost of 2 or less |
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nemesis | An Additional +1 Power and you may only swap 1 of your Characters for 1 of the same tier |
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nemesis | Only the gained card of lower cost gets put into your hand. The other card gets shuffled into its owner's deck |
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nemesis | This card's First Appearance Attack is "Each card each player controls rotates upright. No other card's effect triggers from this rotation." This card's Stack Ongoing is "Each time a card you control rotates upright, gain a Weakness. At the start of your turns, you must rotate one of your cards closest to becoming upright 90° , including upright cards." |
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nemesis | This card's attack triggers once as a First Appearance Attack |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Each Character of a tier that you control of your choice gets flipped over. You must gain a weakness for each you wish to flip over after they are defeated. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward draws the cards that aren't destroyed. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Check rules at the bottom of the Visual Spoiler section for use |
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nemesis | This card has "If this card's Bombshell Attack fails, you may choose one of the 3 lowest-cost cards in you discard pile to put into your hand." |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward is an attack and gives you +Power equal to the VP value of the cards discarded because of this attack (Includes defense cards and to a minimum of 1 Power per card) |
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nemesis | Check rules at the bottom of the Visual Spoiler section for use |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward doesn't force the player to discard cards. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card reward can retrieve 2 cards or 1 from any line-up. |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward can also seal cards in your discard pile. |
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nemesis | This card's attack triggers once as a First Appearance Attack |
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nemesis | This card's playable text is "Recruit a Character. Steal a Character of that same tier or less from any foe." |
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nemesis | Check rules at the bottom of the Visual Spoiler section for use |
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nemesis | Only the gained card of lower cost gets put into your hand. The other card gets shuffled into its owner's deck |
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nemesis | This card's attack triggers once as a First Appearance Attack |
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nemesis | Draws 5 Total Cards |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. |
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nemesis | This card's attack forces players to discard their entire hand and draw a card if they had 1 or more cards in hand before discarding. |
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nemesis | Additional +1 Power and draw a card |
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nemesis | Gets shuffled into player's deck like a normal card with it's reward triggering when played. This card's reward lets you choose 2 cards to put on the bottom of your deck |