My personal custom mix when playing with Heroes Unite, including additional cards from Crisis 2 mixed in. Promo cards (not associated with a specific set), as well as Nemesis cards from Legion of Doom and Super Friends have also been included, though their inclusion is entirely optional.
| Entity | Type | Ruling |
|---|---|---|
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card | 1 copy of this card is excluded to increase card variety, reduce the consistency of Escrima Sticks, and reduce the quantity of Equipment cards in the main deck due to all the other card exclusions. |
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card | This card is excluded due to the overwhelming nature of potentially being forced to gain 2 Weakness cards from an Attack multiple times across the course of the game. |
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card | This card is excluded due to being overpowered and single-handedly turning Defense cards into a liability rather than a strength. |
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card | This card is excluded due to being underpowered. |
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card | This card is excluded due to being overpowered. |
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card | This card is excluded due to the overwhelming nature of potentially being forced to gain 2 Weakness cards from an Attack multiple times across the course of the game. |
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card | This card is excluded due to being severely overpowered. |
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card | This card is excluded due to being underpowered in nearly all contexts. |
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card | This card is excluded due to how strong it is if acquired early on in the game. If you're fine with this possibility, or just make sure that it's not present in the top ~10-20 cards of the main deck (depending on player count), this card can be included. |
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card | This card is excluded due to being severely overpowered. |
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card | This card is excluded due to being severely overpowered. |
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card | This card is excluded due to being overpowered in conjunction with cards/Characters that scale off of your quantity of Heroes, such as Hawkman. |
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card | This card is excluded due to being overpowered, primarily due to its variable VP value. |
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card | 1 copy of this card is excluded to increase card variety, reduce the consistency of Escrima Sticks, and reduce the quantity of Equipment cards in the main deck due to all the other card exclusions. |
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card | This card is excluded due to frequently clogging up the Line-Up until 2 or more copies of this card are available to buy. |
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card | This card is excluded due to being underpowered. |
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card | This card is excluded due to how strong it is if acquired early on in the game. If you're fine with this possibility, or just make sure that it's not present in the top ~10-20 cards of the main deck (depending on player count), this card can be included. |
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card | This card is excluded due to being underpowered, aside from its variable VP value due to being a Power Ring; another Power Ring was going to be excluded anyhow to maintain the ratio of Power Rings in the main deck. |
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card | This card is excluded due to being overpowered. |
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card | This card is excluded due to being overpowered. |
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card | This card's Defense reward can't put Super Heroes from your discard pile on top of your deck. |
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card | This card is excluded due to being severly overpowered. |
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card | This card is excluded due to being underpowered. |
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card | This card is excluded due to being overpowered, especially if there are also Super Heroes in the Nemesis stack. |
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card | This card is excluded due to being underpowered if Starbolt is not in the main deck. |
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card | This card is excluded due to being overpowered in conjunction with cards/Characters that scale off of your quantity of Heroes, such as Hawkman. |
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mc | This Character si excluded due to being underpowered. |
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mc | This Character is excluded due to being useless. |
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mc | This Character is excluded due to being underpowered. |
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mc | This Character is excluded due to being underpowered. |
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mc | This Character is excluded due to being exceptionally too strong to the point of being anti-competitive in a competitive game. |
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mc | This Character is excluded due to contradicting too many of the game expectations of a standard competitive game. |
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nemesis | This Nemesis is excluded due to being overpowered and having a First Appearance Attack which is too swingy. |
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nemesis | This Nemesis is excluded due to making the game less interesting (via destroying primarily Nemesis cards with unique card effects), frequently being non-threatening (it has no effect if a player doesn't end up drawing that Nemesis again), and to avoid needing to introduce VP tokens just to be used with one card. |
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nemesis | This Nemesis is excluded due to being too swingy. |
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nemesis | This Nemesis is excluded due to having a non-threatening (or even beneficial) First Appearance Attack. |
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nemesis | This Nemesis is excluded due to having a non-threatening (or even beneficial) First Appearance Attack. |
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nemesis | This Nemesis is excluded due to having a non-threatening (or even beneficial) First Appearance Attack. |