My personal custom mix when playing with the Original Set, including additional cards from Crisis 1 mixed in. Promo cards (not associated with a specific set), as well as Nemesis cards from Legion of Doom and Super Friends have also been included, though their inclusion is entirely optional.

Created on 06/26/2026

EntityTypeRuling
Animal Man Animal Man card This card is excluded due to how strong it is if acquired early on in the game. If you're fine with this possibility, or just make sure that it's not present in the top ~10-20 cards of the main deck (depending on player count), this card can be included.
Avatar of the Rot Avatar of the Rot card This card is excluded due to the overwhelming nature of potentially being forced to gain 2 Weakness cards from an Attack multiple times across the course of the game.
Dark Knight Dark Knight card This card is excluded due to being overpowered (compare with Princess Diana of Themyscira). Equipment cards from additional Crossover Packs mixed in can further exacerbate this problem.
Flight Flight card 2 copies of this card are excluded to increase card variety, and help limit the quantity of Defense cards in the main deck.
Green Arrow's Bow Green Arrow's Bow card This card is excluded due to being overpowered in the context of the Original Set, where defeating a Nemesis on the turn you play this card is relatively easy. This card can be included when defeating Nemesis cards is de-emphasized compare to standalone play, such as when playing with New Gods or Batman Ninja.
Harley Quinn Harley Quinn card This card is excluded due to being underpowered, especially in the context of the Original Set, which features Defense cards with particularly strong Rewards.
Lobo Lobo card This card is excluded due to how strong it is if acquired early on in the game. If you're fine with this possibility, or just make sure that it's not present in the top ~10-20 cards of the main deck (depending on player count), this card can be included.
Magician's Corset Magician's Corset card This cards is excluded in 2-player due there needing to be at least 3 players in the game for it to even have the ability to be as strong as an average cost 5 card.
Man of Steel Man of Steel card This card is excluded due to being severely overpowered.
Power of the Red Power of the Red card 1 copy of this card is excluded to increase card variety.
Psycho Pirate Psycho Pirate card This card is excluded due to how strong it is if acquired early on in the game. If you're fine with this possibility, or just make sure that it's not present in the top ~10-20 cards of the main deck (depending on player count), this card can be included.
Quiver of Arrows Quiver of Arrows card This card is excluded due to being nearly useless in a competitive setting.
Starro Starro card This card is excluded in 2-player due to being severely underpowered at such a player count.
Strife Strife card This card is excluded due to the relative unlikelihood of either of its effects being relevant; it is better suited to the environment of a Crisis 1 game with Arkham Breakout active.
Super Strength Super Strength card This card is excluded due to being overpowered. 1 copy is still included due to the small quantity of Super Powers otherwise included in the set.
Swamp Thing Swamp Thing card This card is excluded due to being over-centralizing. While theoretically balanced, it puts too much pressure on other players to directly counter it, since Locations can appear in the Line-Up at a moment's notice.
The Rot The Rot card This card is excluded due to how strong it is if acquired early on in the game. If you're fine with this possibility, or just make sure that it's not present in the top ~10-20 cards of the main deck (depending on player count), this card can be included.
Titans Tower Titans Tower card This card is excluded due to being overpowered; it is too consistent.
Aquaman (Crisis) Aquaman (Crisis) mc This Character is excluded due to being useless.
Batman (Crisis) Batman (Crisis) mc This Character is excluded due to potentially being too mean in a competitive environment.
Cyborg (Crisis) Cyborg (Crisis) mc This Character is excluded due to being exceptionally too strong to the point of being anti-competitive in a competitive game.
Green Lantern (Crisis) Green Lantern (Crisis) mc This Character is excluded due to being underpowered.
The Flash (Crisis) The Flash (Crisis) mc This Character is excluded due to being underpowered.
Brainiac Brainiac nemesis This Nemesis is excluded due to having a non-threatening (and frequently entirely ineffectual) First Appearance Attack, and frequently being underpowered with 2-3 players.
Felix Faust Felix Faust nemesis This Nemesis is excluded due to being overpowered and having a First Appearance Attack which is too swingy.
King Shark King Shark nemesis This Nemesis is excluded due to making the game less interesting (via destroying primarily Nemesis cards with unique card effects), frequently being non-threatening (it has no effect if a player doesn't end up drawing that Nemesis again), and to avoid needing to introduce VP tokens just to be used with one card.
Red Hood Red Hood nemesis This Nemesis is excluded due to being too swingy.
Riddler Riddler nemesis This Nemesis is excluded due to having a non-threatening (or even beneficial) First Appearance Attack.
Samurai Samurai nemesis This Nemesis is excluded due to having a non-threatening (or even beneficial) First Appearance Attack.
Sinestro Sinestro nemesis This Nemesis is excluded due to having a non-threatening (or even beneficial) First Appearance Attack.