My personal custom mix when playing with the Original Set, including additional cards from Crisis 1 mixed in. Promo cards (not associated with a specific set), as well as Nemesis cards from Legion of Doom and Super Friends have also been included, though their inclusion is entirely optional.
| Entity | Type | Ruling |
|---|---|---|
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card | 1 copy of this card is excluded to increase card variety. |
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card | This card is excluded due to the overwhelming nature of potentially being forced to gain 2 Weakness cards from an Attack multiple times across the course of the game. |
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card | This card is excluded due to its high potentially to exceed the typical strength of a cost 4 card. |
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card | This card is excluded due to being overpowered (compare with Princess Diana of Themyscira). Equipment cards from additional Crossover Packs mixed in can further exacerbate this problem. |
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card | 2 copies of this card are excluded to increase card variety, and help limit the quantity of Defense cards in the main deck. |
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card | This card is excluded due to being overpowered in the context of the Original Set, where defeating a Nemesis on the turn you play this card is relatively easy. This card can be included when defeating Nemesis cards is de-emphasized compare to standalone play, such as when playing with New Gods or Batman Ninja. |
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card | This card is excluded due to being underpowered, especially in the context of the Original Set, which features Defense cards with particularly strong Rewards. |
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card | This card is excluded due to being overpowered. |
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card | This cards is excluded in 2-player due there needing to be at least 3 players in the game for it to even have the ability to be as strong as an average cost 5 card. |
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card | This card is excluded due to being severely overpowered. |
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card | 1 copy of this card is excluded to increase card variety. |
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card | This card is excluded due to how strong it is if acquired early on in the game. If you're fine with this possibility, or just make sure that it's not present in the top ~10-20 cards of the main deck (depending on player count), this card can be included. |
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card | This card is excluded due to being nearly useless in a competitive setting. |
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card | This card is excluded in 2-player due to being severely underpowered at such a player count. |
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card | This card is excluded due to the relative unlikelihood of either of its effects being relevant; it is better suited to the environment of a Crisis 1 game with Arkham Breakout active. |
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card | This card is excluded due to being overpowered. 1 copy is still included due to the small quantity of Super Powers otherwise included in the set. |
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card | This card is excluded due to how strong it is if acquired early on in the game. If you're fine with this possibility, or just make sure that it's not present in the top ~10-20 cards of the main deck (depending on player count), this card can be included. |
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card | This card is excluded due to being overpowered; it is too consistent. |